Multi App Workflows – FaceShift & Cinema 4D

http://www.youtube.com/watch?v=8-u7bopBcYw In this Multi App Workflows tutorial we will revisit the C4D and Faceshift workflow. We'll introduce a new plugin that will allow us to quick get reusable facial animation into C4D with very little work. As I said in the tutorial here is the blend shape correspondence list I currently use to convert Daz3D morphs to Faceshift ones. I'll update it as I find more usable morphs: MouthSmile_L - head.CTRLSmileSimpleL MouthSmile_R - head.CTRLSmileSimpleR EyeBlink_L - head.CTRLEyesClosedL EyeBlink_R - head.CTRLEyesClosedR JawOpen - head.CTRLMouthOpenWide JawFwd - head.CTRLJawOut JawL - head.CTRLJawSideL JawR - head.CTRLJawSideR Mouth_L - head.CTRLMouthSide-SideL Mouth_R - head.CTRLMouthSide-SideR LipsPucker - head.CTRLLipsPucker LipsFunnel - head.CTRLLipsPuckerWide BrowsDown_L - head.CTRLBrowDownL BrowsDown_R - head.CTRLBrowDownR BrowsUp_L - head.CTRLBrowUpL BrowsUp_R - head.CTRLBrowUpR Puff - head.CTRLCheeksBalloon LipsLowerClose - head.CTRLLipBottomUp LipsUpperClose - head.CTRLLipTopDown EyeSquint_L - head.CTRLEyesSquintL EyeSquint_R - head.CTRLEyesSquintR A great thanks to 80prozent for creating this plugin. You can visit his GitHub at: https://github.com/80prozent/FaceShiftC4D There you show be able to download it and play along. Cheers!

Cutting Video To Audio with FL Studio and Premiere Pro

http://www.youtube.com/watch?v=4wZ7und0gwc In this workflow quickie we'll delve into Premiere, Fruity Loops, and Audition for some quick cutting of audio to video. Utilizing Edison and some marker magic we can get some nice dynamic cuts that will spruce up any graphics production.

Production Flow and Figure Cleanup

http://www.youtube.com/watch?v=ZC4oGL0-ISQ In this lesson we do some preliminary for MotionBuilder. I discuss point caches, audio sync tips, pose morph cleanup and creation, file saving and organization techniques, and more texture mapping tips. I this lesson we do some preliminary for MotionBuilder. I discuss point caches, audio sync tips, pose morph cleanup and creation, file saving and organization techniques, and more texture mapping tips.