http://www.youtube.com/watch?v=Ve4fPJ4b4GY
In this tutorial we'll continue where we left off using the character object and some vibrate tags to drive some base level secondary animation. We'll also cover using alembic to cache our animations, and how to prep Cinema 4D hair for successful use in Maya.
Category Archives: Uncategorized
03. Rendering Cinema 4D Hair with Arnold and XGen Part 1
by Eldiren. Posted on
http://www.youtube.com/watch?v=0NzaAXqPyaM
In this tutorial we'll be discussing a little bit of Cinema 4D's character object and animating with it using Logiciel Lumiere's new Genesis Template, and Genesis Weight Transfer plugin. We'll also go over Cinema 4D's hair tools and create a reusable asset.
02. A versioning and modular workflow with references
by Eldiren. Posted on
http://www.youtube.com/watch?v=VChv5vt1jnY
In this tutorial we'll take a look at Xref in Cinema 4D specifically, and using it in a broader modular, and pipeline centric workflow that allows for collaboration, and ease of organization as well as versioning. We'll detail out what Xrefs are and how we can use Cinema 4D techniques to apply animations and override things while still allowing us to have master completed assets.
01. A Pipeline Introduction
by Eldiren. Posted on
http://www.youtube.com/watch?v=0PoSFr2mre8
In this tutorial we'll cover why a pipeline is so important, and reiterate my whole Multi App Workflows strategy. We'll learn how some new formats like alembic and OpenVDB have changed the game, and how some plugins support various pipeline flows.
06. Final steps in Motionbuilder and Cinema 4D
by Eldiren. Posted on
http://www.youtube.com/watch?v=hvbGnIOQ4jg
In this final tutorial we'll cover run up animations, some baking tips for constraints, and some quick import work into Cinema 4D.
05. Animating the third stage of the animation
by Eldiren. Posted on
http://www.youtube.com/watch?v=IXNHSqFd_B4
In this tutorial we'll finish up the Motionbuilder animation by using Story to again add more motion capture to our shot. We'll cover flattening our layers to clean things up, as well as solidifying plotting data.
01. Prep & Export from Cinema 4D
by Eldiren. Posted on
http://www.youtube.com/watch?v=CNKS92fDd6Y
In this chapter we'll discuss the export from Cinema 4D and also go over some storyboarding tips and a few pitfalls/limitations with the Genesis rig.
03. Animating the first stage of the animation
by Eldiren. Posted on
http://www.youtube.com/watch?v=Q7WRqAvAg3Y
In this chapter we'll go ahead and correct the walk by using story to easily relocate it, make it loop, and add some keyframes to correct head motion.
02. Setting up the character and scene
by Eldiren. Posted on
http://www.youtube.com/watch?v=uZwWlkFSCso
In this chapter with our scene exported we'll go ahead and characterize Testa and do a little animation in Story. We'll cover setting up a video plane, and well as some pitfalls we'll run into with the hands.
Multi App Workflows – Importing a character from Daz Intermediate
by Eldiren. Posted on
http://www.youtube.com/watch?v=RYHRC1kJR10
In this tutorial we'll delve back into the Daz and C4D workflow showing off a more complete way to get your character materials and clothing perfectly working and looking there best in C4D.