As for the new series, once again in this one I teach you how to step away from the original Daz 3D texture we got in Importing from Daz, and move up to a hand painted original texture using some resources from the net and some interesting tools from BodyPaint, and Zbrush’s Spotlight. Other topics covered include a detailed breakdown of Cinema 4D materials, multi UV tile workflows in Zbrush and Cinema 4D, more instruction on selection tags, and a breakdown of the Riptide Pro plugin. Here’s the chapter breakdown:
![painting_workflow_still_1[1]](http://lolumi.com/wp-content/uploads/2015/01/painting_workflow_still_11.jpg)
- 01. Painting & Detailing Intro
- 02. UV Editing and materials in Bodypaint
- 03. Exporting for Zbrush
- 04. Importing into Zbrush
- 05. Alternate UVs in Zbrush, and cleanup in C4D
- 06. Painting and adding detail with Spotlight
- 07. Exporting back to C4D