04. Alembic Texturing from External Packages

http://www.youtube.com/watch?v=nqbT-3tjxtg In this tutorial we'll be discussing Alembic file import into Cinema 4D. While this tutorial primarily covers the Daz Alembic exporter, this technique should be able to be used with success with most flavors of Alembic, especially if your using Exocortex Crate. We'll cover how to texture the Alembic once it's in so you don't have to bake it back down to a normal Cinema 4D object.

03-3. Rendering Cinema 4D Hair with Arnold and XGen Part 3

In this final chapter to the XGen, Arnold, and Cinema 4D pipeline, we'll actually go into Maya and begin to use XGen to take our Cinema 4D guide hairs and create instanced geometry. We'll then talk about some basics in Arnold to get the hair rendering, and discuss how to make XGen splines animate. Finally we'll go over the steps associated with batch rendering animated XGen primitives, and how to bring everything into After Effects.

03-2. Rendering Cinema 4D Hair with Arnold and XGen Part 2

http://www.youtube.com/watch?v=Ve4fPJ4b4GY In this tutorial we'll continue where we left off using the character object and some vibrate tags to drive some base level secondary animation. We'll also cover using alembic to cache our animations, and how to prep Cinema 4D hair for successful use in Maya.

03. Rendering Cinema 4D Hair with Arnold and XGen Part 1

http://www.youtube.com/watch?v=0NzaAXqPyaM In this tutorial we'll be discussing a little bit of Cinema 4D's character object and animating with it using Logiciel Lumiere's new Genesis Template, and Genesis Weight Transfer plugin. We'll also go over Cinema 4D's hair tools and create a reusable asset.

05. Animating the third stage of the animation

http://www.youtube.com/watch?v=IXNHSqFd_B4 In this tutorial we'll finish up the Motionbuilder animation by using Story to again add more motion capture to our shot. We'll cover flattening our layers to clean things up, as well as solidifying plotting data.

06. Exporting back to C4D

http://www.youtube.com/watch?v=Pjeue_q00SY In this chapter we'll bring the Point Oven files back into Cinema 4D and use the to drive our character's face. Then we'll discuss workflows to attach everything back together and make things easier for further production. Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.

04. Rigging the face

http://www.youtube.com/watch?v=xJzXRkIOEZ8 In this chapter we'll go through all the steps to rig a face in Softimage's Face Robot, and then we'll go over the control the rig offers us. Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.

02 (cont). Finishing Up in Cinema 4D

http://www.youtube.com/watch?v=wDKAKuSuabs In this chapter we'll continue our prep work for Face Robot. In particular we'll work on using deformed editing to our advantage in breaking the jaw up. Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.

04. Using Story to apply and clean up motion

http://www.youtube.com/watch?v=TcT3YFR1bk0 In this chapter we use our FBX library of BHV derived control rigs to animate Testa in MotionBuilder's Story tool. We also cover baking story created animations down and then take a look at further refining them with MotionBuilder's animation layers. Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.