Late tutorials, and scene woes

Hey everybody, Eldiren again. So I've been working on the Painting and Texturing Intro tutorial series this week (one week later than I promised), and I've run into just a few issues with it. This happens with most tutorials of course. Generally when I record these I write some general notes describing what I want to talk about, and then depending on how rusty I am with the subject matter, or if it's a new technique that I'm just trying out myself, I typically go through a run through of the process with a copy c4d file. Usually though I like to go raw, doing the tutorial as I go, and working through the flaws on screen with you guys. I ran into a unique issues with NitroBake in this particular tutorial, because it doesn't preserve the selection tag names quite well. Also because the model was broken up in the Softimage workflow it's hard to simply copy drag some selection tags back. I'm working that part out now so the tutorial flows seamlessly. Should have it up for Monday I hope. Anyway, in case you missed it the Softimage Face Robot workflow tutorials are up on the Logiciel Lumiere Channel.
http://www.youtube.com/watch?v=Ey3O09h3spc In that series I cover Cinema 4D and Face Robot integration and workflow pitfalls and concerns. I also cover Faceshift which just released an update a few days ago. One of the big things in the update is lip-sync. The tool was already great for fine facial capture, but now I imagine the lip movements will be even more believable. I think I'll do a advanced series next where I cover a direct Faceshift workflow as the program does allow you to import FBX models and work with them. Looking forward to that. Eldiren out!

03. Exporting for Softimage and import

http://www.youtube.com/watch?v=WfoRzORpgWQ In this chapter we'll do a bit of cleanup work by creating layers for some of our character's components, and getting all our pivots aligned so we have a seamless import into Softimage. Then we'll cover Softimage import, and some of the basics of the interface. Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.

05. Importing and using motion in Cinema 4D

http://www.youtube.com/watch?v=W2AZSz-QjGM In the final chapter we'll go full circle, bringing our MotionBuilder animation back into Cinema 4D for use in final production. We'll take a look at Cinema 4D's motion system and how we can use it to quickly get our saved motion onto characters regardless of the scene. Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.

04. Using Story to apply and clean up motion

http://www.youtube.com/watch?v=TcT3YFR1bk0 In this chapter we use our FBX library of BHV derived control rigs to animate Testa in MotionBuilder's Story tool. We also cover baking story created animations down and then take a look at further refining them with MotionBuilder's animation layers. Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.

02. Bhv resources, importing, and building a library

http://www.youtube.com/watch?v=NVIzX0I7fRg In this chapter we'll take a look at resources for motion capture files and then well import some takes in, perform characterization, and save them out to build a library of reusable assets.