04. Alembic Texturing from External Packages

http://www.youtube.com/watch?v=nqbT-3tjxtg In this tutorial we'll be discussing Alembic file import into Cinema 4D. While this tutorial primarily covers the Daz Alembic exporter, this technique should be able to be used with success with most flavors of Alembic, especially if your using Exocortex Crate. We'll cover how to texture the Alembic once it's in so you don't have to bake it back down to a normal Cinema 4D object.

03-3. Rendering Cinema 4D Hair with Arnold and XGen Part 3

In this final chapter to the XGen, Arnold, and Cinema 4D pipeline, we'll actually go into Maya and begin to use XGen to take our Cinema 4D guide hairs and create instanced geometry. We'll then talk about some basics in Arnold to get the hair rendering, and discuss how to make XGen splines animate. Finally we'll go over the steps associated with batch rendering animated XGen primitives, and how to bring everything into After Effects.

03-2. Rendering Cinema 4D Hair with Arnold and XGen Part 2

http://www.youtube.com/watch?v=Ve4fPJ4b4GY In this tutorial we'll continue where we left off using the character object and some vibrate tags to drive some base level secondary animation. We'll also cover using alembic to cache our animations, and how to prep Cinema 4D hair for successful use in Maya.

03. Rendering Cinema 4D Hair with Arnold and XGen Part 1

http://www.youtube.com/watch?v=0NzaAXqPyaM In this tutorial we'll be discussing a little bit of Cinema 4D's character object and animating with it using Logiciel Lumiere's new Genesis Template, and Genesis Weight Transfer plugin. We'll also go over Cinema 4D's hair tools and create a reusable asset.

01. A Pipeline Introduction

http://www.youtube.com/watch?v=0PoSFr2mre8 In this tutorial we'll cover why a pipeline is so important, and reiterate my whole Multi App Workflows strategy. We'll learn how some new formats like alembic and OpenVDB have changed the game, and how some plugins support various pipeline flows.

02. Bhv resources, importing, and building a library

http://www.youtube.com/watch?v=NVIzX0I7fRg In this chapter we'll take a look at resources for motion capture files and then well import some takes in, perform characterization, and save them out to build a library of reusable assets.

03. Loading a model and characterizing

http://www.youtube.com/watch?v=RFzVI_s4NbM In this chapter we'll be exporting our character for MotionBuilder and then we'll be doing characterization on it to allow us to pose and control it using MotionBuilder's control rig.

Mutil App Workflows – Importing From Daz – Part 6

http://youtu.be/WF5JKMo7gmQ In this tutorial I'll teach you how to import characters from Daz into Cinema 4D as a jumpoff for future tutorials that discuss pipelines across Softimage, MotionBuilder, Zbrush, After Effects, Photoshop, Bodypaint, and more. Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.

Mutil App Workflows – Importing From Daz – Part 5

In this tutorial I'll teach you how to import characters from Daz into Cinema 4D as a jumpoff for future tutorials that discuss pipelines across Softimage, MotionBuilder, Zbrush, After Effects, Photoshop, Bodypaint, and more. Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.

Mutil App Workflows – Importing From Daz – Part 4

http://youtu.be/3vmD6xFRGVc In this tutorial I'll teach you how to import characters from Daz into Cinema 4D as a jumpoff for future tutorials that discuss pipelines across Softimage, MotionBuilder, Zbrush, After Effects, Photoshop, Bodypaint, and more. Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.