07. Exporting back to Cinema 4D

http://www.youtube.com/watch?v=Er1p5IdGcGQ In this final chapter of this series we'll do a bit more painting and then dive into exporting back into Cinema 4D. I'll do a little coverage of the GoZ workflow, we'll also talk about Zbrush's powerful multi map exporter. Finally we'll look into importing our materials from scratch after they are spit out from Zbrush and figure out all the options necessary to rebuild them and make them look good in Cinema 4D.