07. Exporting back to Cinema 4D

http://www.youtube.com/watch?v=Er1p5IdGcGQ In this final chapter of this series we'll do a bit more painting and then dive into exporting back into Cinema 4D. I'll do a little coverage of the GoZ workflow, we'll also talk about Zbrush's powerful multi map exporter. Finally we'll look into importing our materials from scratch after they are spit out from Zbrush and figure out all the options necessary to rebuild them and make them look good in Cinema 4D.

07. Supplemental (Rigging Eyes, Jaws, & Tougue)

http://www.youtube.com/watch?v=oIbua6J_hTg In this chapter we'll rig the eyes, jaws, and tongue to the character and use point caches, and then Riptide Pro's Point Oven deformer to allow for deformation alongside our MotionBuilder animation. Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.

06. Exporting back to C4D

http://www.youtube.com/watch?v=Pjeue_q00SY In this chapter we'll bring the Point Oven files back into Cinema 4D and use the to drive our character's face. Then we'll discuss workflows to attach everything back together and make things easier for further production. Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.