http://www.youtube.com/watch?v=Er1p5IdGcGQ
In this final chapter of this series we'll do a bit more painting and then dive into exporting back into Cinema 4D. I'll do a little coverage of the GoZ workflow, we'll also talk about Zbrush's powerful multi map exporter. Finally we'll look into importing our materials from scratch after they are spit out from Zbrush and figure out all the options necessary to rebuild them and make them look good in Cinema 4D.
Tag Archives: zbrush
Renderfarming & Camtasia Issues
by Eldiren. Posted on
So tonight I’ll finally have the last tutorial up for the Painting & Detailing Intro tutorial. My main issue was with Camtasia. For some reason, on my main machine it was having an issue with getting any speed in rendering in this final part. Was it a broken project file? Was it just the machine? Was it the footage? I recorded it all the same as usual, so I couldn't pinpoint it, but I did I go through all the usual troubleshooting steps. Ultimately I didn't want to render on my Macbook Pro because I figured the time difference would be too great, but considering the issues and time to market, I ultimately gave in. I’m not sure how long it took to render, but it was reasonable, and I finally got the project out. So sometimes in production you can’t get caught up in the troubleshooting too hard, sometimes you just have to immediately go to plan B, or the B machine and take the supposed “hit”. Anyway I think the final chapter went well.
As for the new series, once again in this one I teach you how to step away from the original Daz 3D texture we got in Importing from Daz, and move up to a hand painted original texture using some resources from the net and some interesting tools from BodyPaint, and Zbrush’s Spotlight. Other topics covered include a detailed breakdown of Cinema 4D materials, multi UV tile workflows in Zbrush and Cinema 4D, more instruction on selection tags, and a breakdown of the Riptide Pro plugin. Here’s the chapter breakdown:
![painting_workflow_still_1[1]](http://lolumi.com/wp-content/uploads/2015/01/painting_workflow_still_11.jpg)
- 01. Painting & Detailing Intro
- 02. UV Editing and materials in Bodypaint
- 03. Exporting for Zbrush
- 04. Importing into Zbrush
- 05. Alternate UVs in Zbrush, and cleanup in C4D
- 06. Painting and adding detail with Spotlight
- 07. Exporting back to C4D
06. Painting and adding detail with Spotlight
by Eldiren. Posted on
http://www.youtube.com/watch?v=kYxxvepnacw
In this chapter we take a look at painting our own textures, and detail utilizing Zbrush's Spotlight.
Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.
05. Alternate UVs in Zbrush, and cleanup in C4D
by Eldiren. Posted on
http://www.youtube.com/watch?v=SsFvAhmLnGY
In this chapter we'll discuss the UV Master plugin in Zbrush, and we'll discuss editing the UVs we get further in Bodypaint.
Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.
04. Importing into Zbrush
by Eldiren. Posted on
http://www.youtube.com/watch?v=RMExxsW03n4
In this chapter we'll import our OBJ from Cinema 4D, and then we'll discuss how to import the textures we already have and add more detail. We'll also cover some Zbrush interface basics.
Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.
Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.
03. Exporting for Zbrush
by Eldiren. Posted on
http://www.youtube.com/watch?v=ySilyBYzzNs
In this chapter we'll prep our model for Zbrush. To do so we'll go over Riptide and polygon selection preparation.
Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.
01. Painting & Detailing Intro
by Eldiren. Posted on
http://www.youtube.com/watch?v=Ok-Z1oAAfr8
In this chapter I give you an overview of some painting options and why we would want to paint to begin with.
Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.
02. Breaking up the model
by Eldiren. Posted on
http://www.youtube.com/watch?v=Uc1W6lpeJMI
In this chapter we will discuss how to prep our Cinema 4D for Face Robot, including the modeling tasks require to break up the face and Face Robot caveats.
Mutil App Workflows – Importing From Daz – Part 6
by Eldiren. Posted on
http://youtu.be/WF5JKMo7gmQ
In this tutorial I'll teach you how to import characters from Daz into Cinema 4D as a jumpoff for future tutorials that discuss pipelines across Softimage, MotionBuilder, Zbrush, After Effects, Photoshop, Bodypaint, and more.
Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.
Mutil App Workflows – Importing From Daz – Part 5
by Eldiren. Posted on
In this tutorial I'll teach you how to import characters from Daz into Cinema 4D as a jumpoff for future tutorials that discuss pipelines across Softimage, MotionBuilder, Zbrush, After Effects, Photoshop, Bodypaint, and more.
Follow the company on twitter @logiciellumiere there we'll have announcements for more tutorials and other awesome VFX stuff.